Animation Log


This is the background I created for the animation, I am planning to create an animation of a ball falling from the top hole, into the bottom hole and creating a loop, similar to the way that the portals in the videogame series Portal works.

Layout image of Adobe Animate with just the background for the animation created
Image of me grouping the two objects together to create a single red ball

I then created the object of the ball to be moved around on the screen, It is made up of in fact two circles, one a solid red, and the other a black outline. This then gives the appearance of the ball having a black outline.

I then moved the ball into place and realised that because the ball is on the top layer, it just sits on top of the hole and doesn’t create a realistically looking effect of it falling from a hole.

This image shows the problem of the ball object overlapping the backgtround and ruining the hole effect.
Image of the overlapping ball fixed with the ball going into the

This problem as overcome by creating a shape on the next layer up over the ball over only the close side to create the illusion that it has gone into the hole.

From this I created all the motion frames for the ball to move from one hole to the other in a realistic fashion, making it so the ball would squeeze horizontally when it hit the ground to make it look like the ball was actually bouncing up and down when it landed.

Image of all the keyframes placed in the timeline.
Image of me exporting the file to a .GIF

From there I exported the animation as a GIF as this is the most common file type for an animation to be put into my website.

On the export screen, I was able to choose the different colour settings for it, meaning I could create a more compressed file size if I reduced the colour depth.

Image of the different export settings that you can apply to change the properties of the GIF
Image comparing the different file sizes of the different bit depth exports in file explorer.

I exported two copies of the animation in 2 colour depths, one in 256 bit depth, and another in 18 bit depth. From this you can see that the lower bit depth saved 60KB in file size. Although exporting to a lower bit depth will reduce the colours included, this animation is very simple and doesn’t use very many so it effects the overall quality minimally.